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It also appears to have been rendered through a Vaseline lens, causing anything as bright as a flesh tone to burn with the bloom of a thousand suns.
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Those have been corrected in a patch, but aiming is still a needlessly clumsy emulation of a console controller's analogue input: you have to hold two different aim buttons to be accurate. When I first started playing, three different tutorial tips advised me to press the left mouse button 'gently' to aim more accurately, or chided me for 'squeezing' it too hard. Particularly when the stealthy approach involves waiting for achingly long conversations to finish before guards go their separate ways. And when your ghost-like performance is blown at the last minute by the unpredictable rules of the guard's detection logic, it's hard to muster the will to repeat the whole level in the hope that it won't happen again. It's still a game with a lot of items and systems to play around with, but doing so is madness when 15 minutes of perfectly stealthy progress are at stake. The reason this hurts the game so deeply is that two of Hitman's core appeals are experimentation and perfectionism. It's suspiciously as if the developers just never figured out how to store all the relevant information. Disguises and items you've left disappear. Very rarely there are mid-mission checkpoints, but even if you can find them, they don't save vital aspects of your progress. Its biggest problem is that it doesn't have a save function, so every screw-up or glitch of game logic costs you a galling amount of pointless repetition.
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